Game Design – Tools, Time, and Rooms

CreativeCommons image Tool Stash by Meena Kadri at Flickr.com

SUMMARY

  • Write your weekly summary here, last, at the end of the week…
    • Only one to two sentences

PRACTICE ROOM (TUTORIALS)

  • Brackeys is a beginner’s best friend. It is a channel where you can learn how to code in C# and make all kinds of games. This is a playlist about how to code in C#.

CLASSROOM (THEORY & ANALYSIS)

  • MVP is the very basics of your game. You have to keep find the main mechanics, for example, if you want to make a 2D platformer game then you only need a box jumping from platform to platform.

Game Genres from the Simplest and Most Difficult to Create

    1. Racing Game
    2. Top-Down Shooter
    3. 2d Platformer
    4. Color Matching Puzzle Game
    5. 2D Puzzle Platformer
    6. 3D Platformer
    7. FPS
    8. JRPG
    9. Fighting Game
    10. Action Adventure
    11. Western RPG
    12. RTS

LAB (THEORY PRACTICED)

  • As a designer, you must observe the game while you interact with it.
  • You must understand the game and the moments that shaped the emotions you are feeling.
  • You must get past your game biases.
  • Try to find the flaws in bad games so you can learn from their mistakes.
  • F.O.O can destroy a game easily.
  • F.O.O can improve gameplay for new players.
  • You must find the breakpoint (the parts where the game doesn’t work).
  • You have to look for what bugs destroy the user experience.

OUTSIDE (CREATIVITY & THE BRAIN)

  • I decided to have a better understanding of coding to improve my workflow. I have been working to get a better idea about code languages like Python and JavaScript. My main enemy is the time because I have to manage time in a way that I have enough time to work on homework, go to the gym, eat, and spend time learning about Python or JavaScript.

STUDIO (GAME IDEAS)

  • Survival Game: The world is doom and you are trying to survive in a forest, you must prepare your self for the incoming seasons as that preparation will decide if you survive.
  • Top-Down-Shooter: You are a marine that was sent to look for survivors in a nearby city. You must be careful to not get shoot since the enemy’s bullets transform you into a zombie.
  • FPS, action: You have the ability to wall-run, double jump, and stop time for a few seconds, if you get hit once you lose and your objective is to get to the safe zone.
  • FPS, action: You are sent to a colony on another planet because you got reports of a creature going wild and hunting down the people from the colony. You must track down the creature by following the footprints, sound, etc.
  • Platform shooter: you are an astronaut on a mission to collect samples from a nearby asteroid. While you collect the sample your spaceship is attacked by an alien spaceship and your team is a force to leave you behind. your objective is to get back on the ship while you jump from asteroid to asteroid and fight the alien that is trying to stop you. You can collect asteroids samples to increase your score (like coins).

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