Competition Production Project

PRE-PRODUCTION – INQUIRY

Role: Level Designer/Level Artist

Intention (SMART GOAL)

By the 3/18 as part of Team 1, I will have watched tutorial videos to be able to make a good level design for the competition project.

Leader(s) in the Field

Training Sources

  1. 1:38 – Important point
  2. 1:49 – the 3 Main pillars of game design
  3. 2:08 – Player need to have an effect on the game
  4. 2:28 – Leave visual clues
  5. 2:38 – Good example of communication in a game
  6. 2:52 – Appeal (Importance)
  7. 3:13 – Appeal (What is it)
  8. 4:00 – Focus (What it is)
  9. 4:24 – Anticipation (What it is)
  10. 4:39 – Good example of Anticipation
  11. 4:57 – Player expectation
  12. 5:44 – Good example of game cheating
  13. 6:07 – Dynamics
  14. 6:52 – Sense of Progression (What it is)
  15. 7:00 – How to have a sense of progression
  16. 7:15 – Good example of a sense of progression
  17. 7:28 – Environment
  18. 7:43 – Use of space

Project Timeline 

  1. Talk to my team and decide what kind of game we are going to make
  2. Decide the tiles we are using for the game
  3. Get everyone into unity collab
  4. Make the Flowchart
  5. Make a burn-down chart
  6. Make sketches of the objects (walls, obstacles, Interactables)
  7. Make a sketch of the world to see how the aesthetic feel.
  8. Add interactable objects after the sketch of the world is done
  9. See if the world is easy or relatively easy to navigate.
  10. Add objects from the backlog.

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